Dragon Gate currently has 5 titles. Below are their histories, along with a compiled history for the Toryumon Japan era titles.
Open the Dream Gate
Open the Triangle Gate
Open the Brave Gate
Open the Twin Gate
Open the Owarai Gate
Toryumon Japan Titles
From 1999 through to the end of Toryumon Japan, the main TV show was a monthly 2 hours program on Gaora called VAMONOS AMIGOS! Toryumon, or VamoAmi for short. The first Pay Per View was in 2001. In 2004 they became monthly, with the Revolucion series. After the Dragon Gate switch, VamoAmi was changed to MUGENDAI~Infinity~, and Revolucion to Battle Junction. The monthly PPVs ended after March 2006, they aren ow only for larger shows. Mugendai changed from a monthly 2 hour format to a weekly 1 hour format in April 2008.
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VAMONOS AMIGOS! TORYUMON 1999
VAMONOS AMIGOS! TORYUMON 2000
VAMONOS AMIGOS! TORYUMON 2001
VAMONOS AMIGOS! TORYUMON 2002
VAMONOS AMIGOS! TORYUMON 2003
VAMONOS AMIGOS! TORYUMON 2004

DRAGON GATE MUGENDAI~Infinity~ 2004 - 2005
DRAGON GATE MUGENDAI~Infinity~ 2006 - 2007
DRAGON GATE
MUGENDAI~Infinity~ 2008
DRAGON GATE PPV 2004
DRAGON GATE PPV 2005
DRAGON GATE PPV
2006 - 2007 - 2008
In addition to the standard singles and multi-man tag formats, there are several match types that Toryumon and Dragon Gate have either created or set the standard for.
-3 Way 6 or 8 Man Tag-
Fitting with the unit war concept that has always been the focus. While 3 or
more way matches are typical pro wrestling fare, the Dragon System multiple team
efforts have been a class above.
-Key Hunting 3 or 4 Way Match-
Used to determine the Open the Dream Gate #1 contender. The challenger key is
hidden inside one of the turnbuckle pads. To win the match, the key must be
found. Eliminations occur via normal methods, and after opening 4 turnbuckles
without success.
-Naniwa Elimination Match-
Creation of Masato Yoshino. This match is a 5 on 5 format elimination tag. It
follows battle royal rules. It begins with 1 member of each team. Then other
members arrive every 90 seconds. The entrances alternate back and forth, the
team that will gain the temporary 1 man advantages is determined by pre-match
coin toss. Normal fall rules are in play, in addition to over the top rope
eliminations.
-Oedo Elimination Match-
Creation of K-ness. Also 5 on 5 elimination that begins 1 on 1. The remaining
team members are stationed up in the bleachers. Instead of 1 entrant every 90
seconds, 1 member of each side enters from their station. Only decisive fall
rules are in play, no over the top rope.
-Nagoya Elimination Match-
Creation of Dragon Kid. 5 on 5 elimination with a 1 on 1 start. Follows battle
royal rules like the Naniwa match, but entry order is drawn completely before
the match. This means one team can gain up to a 5 on 1 advantage. Follows the
same elimination rules as Naniwa until all participants are in, then over the
top rope is taken out of play.